Human Centered Design:
Human centered design is all about developing solutions to problems. It's a process that starts with the people you are designing for and ends with new solutions made to fit their needs. A helmet is a must in certain scenarios whether is be sports or leisure activities. It protects a person's head from impacts of force if they were to fall of hit something. Properly designed helmets absorb much of the force of impact that would otherwise cause head injuries. Thick plastic foam inside the hard outer shell of a helmet cushions the blow; the helmet actually absorbs the energy that otherwise would reach our head. When designing this helmet I kept in mind key features that I would like on mine.
Human centered design is all about developing solutions to problems. It's a process that starts with the people you are designing for and ends with new solutions made to fit their needs. A helmet is a must in certain scenarios whether is be sports or leisure activities. It protects a person's head from impacts of force if they were to fall of hit something. Properly designed helmets absorb much of the force of impact that would otherwise cause head injuries. Thick plastic foam inside the hard outer shell of a helmet cushions the blow; the helmet actually absorbs the energy that otherwise would reach our head. When designing this helmet I kept in mind key features that I would like on mine.
Key Concepts:
ACCELERATION is a change in speed over a period of time; the higher the acceleration, the faster the change in speed. For example, if a car goes from 0 miles per hour (mph) to 60 mph in 2 seconds, it is a higher acceleration than if the car goes from 0 mph to 40 mph in 2 seconds. Acceleration is a rate of change of speed; NO change means NO acceleration. If something is moving at constant speed, it is NOT accelerating.
COEFFICIENT OF FRICTION is the measurement of the level of friction embodied in a particular material. The formula is μ = f/N, where μ is the coefficient of friction, f, is the amount of force that resists motion, and N is the normal force. Normal force is the force at which one surface is being pushed into another.
CRUMPLE ZONES are areas of an object designed to deform and crumple in an impact, as a means to absorb the energy of a collision. The fronts of most automobiles are designed as crumple zones to protect the passengers from frontal collisions.
DRAG is a term used in fluid dynamics that is sometimes referred to as air resistance or fluid resistance. Friction is one of multiple factors that influence the amount of drag encountered by a body moving through a fluid such as air or water.
INERTIA: when an object remains still or moves in a constant direction at a constant speed.
G FORCE: a force acting on a body as a result of acceleration or gravity, informally described in units of acceleration equal to one g.
FRICTION is a force that resists motion when two objects or surfaces come in contact.
FORCE causes masses to accelerate; they are influences that cause a change of movement, direction, or shape. When you press on an object, you are exerting a force on it. When a robot is accelerating, it does so because of the force its wheels exert on the floor. Force is measured in units such as pounds or newtons. For instance, the weight of an object is the force on the object due to gravity (accelerating the object towards the center of the earth).
KINETIC FRICTION (or dynamic friction) occurs when two objects are moving relative to each other and rub together (like a sled on the ground).
Reflection:
Even though I ran into a few difficulties, overall I really enjoyed this project. At first I had a lot of trouble with downloading and using the software, but after I played around with it for a little I figured it out and was able to successfully design my helmet. I thought this project was very cool because the design had something to do with a very commonly used object and it was fun to create something based on humans needs.